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Allied Legion Vehicles

Supply Truck
Cameo
Prerequisite
Description
War Factory
Classification: Support
The Supply Truck allows for donations of resources between allies. Deploy the truck to create a crate that can be picked up by the first person to run over the crate with a unit. Be warned, as if the truck is destroyed, all cash used to create it will be wasted.
Cost:
3000

Detector
Cameo
Prerequisite
Description
War Factory
Classification: Support
The Detector is a small, unmanned mobile unit that does just what it says: detects cloaked units and unseen hazards. Such things as landmines can be spotted and therefore easily avoided. Be advised that this does not destroy the mine, merely reveal it to plain view.
Cost:
800

Marauder Tank
Cameo
Prerequisite
Description
War Factory
Classification: Main Battle Tank
The Marauder Tank uses only light armour, but is fitted much better than its predecessor, the grizzly. It is armed with a hyper-velocity cannon that is capable of smashing through armour columns.
Cost:
800

Pulverizer
Cameo
Prerequisite
Description
War Factory
Classification: Armoured Fighting Vehicle/Mobile Anti-Aircraft Vehicle
The Pulverizer tank is the newest breed of anti-infantry vehicles. Equipped with heavy assault cannons firing energy rounds just like that of the Guardian and Pillbox, the Pulverizer makes incredibly short work of enemy infantry (Note: It is particularly effective against robotic infantry). It can also attack aerial units.
Cost:
850

Regenerator
Cameo
Prerequisite
Description
War Factory
Classification: Battlefield Repair Unit
Regenerator units are fitted with the latest automated repair mechanisms designed solely with keeping our forces alive in mind. It fires a Repair Beam which quickly revitalises the armour of any damaged vehicle on the field. As an added set of bonuses, it can heal at a short range, and can also repair ‘on the fly’, meaning that while it and a damaged unit are moving, the Regenerator can be fixing up the armour of the other unit. It also automatically scouts around itself for damaged units to repair. They are very useful when kept close to front-line units.
Cost:
1000

Chrono Tank
Cameo
Prerequisite
Description
Radar
Classification: Advanced Teleporting Ambush Unit
A tank able to flit around the battlefield with its chronoshifting technology. The Chrono tank is fitted with light rockets, able to deal damage to anything that it comes across. Perfect for securing positions quickly, due to the fact it does not need to traverse terrain to get there. However, it does need to phase back in after each shift.
Cost:
800

Fusion Cannon
Cameo
Prerequisite
Description
Radar
Classification: Heavy Artillery
This heavy artillery unit fires a massive stream of energy, capable of pulverising structures and bunched-up armour columns in a brilliant display of energy.
Cost:
1050

Chrono Transport
Cameo
Prerequisite
Description
Radar
Classification: Teleporting Personnel Carrier
This teleporting personnel carrier allows quick securing of positions by chrono-teleporting up to five infantry to a desired location. Despite the ‘phase-in’ time, it can easily be used to gain ground without even traversing it, due to the stasis field used to prevent infantry from being affected by the ‘phase-in’, and are ready for action as soon as the teleport is completed.
Cost:
1500

Comanche Chopper
Cameo
Prerequisite
Description
Radar
Classification: Attack Helicopter
This highly advanced attack helicopter is armed with a powerful photon cannon capable of slashing through both enemy aircraft hulls and also frying ground forces. A very nimble vehicle, it is highly vulnerable to AA attack due to its thin-skinned hull.
Cost:
1400

Condor
Cameo
Prerequisite
Description
Tech
Classification: Siege Aircraft
This is the AL's most formidable air based artillery for sieging enemy bases with its massive energy charges and of course dealing heavy damage to any ground units it encounters but unfortunately it lacks means to engage in air to air combat so it is best to be escorted by comanche choppers.
Cost:
1800

Illusion Tank
Cameo
Prerequisite
Description
Tech
Classification: Advanced Ambush Unit
This is the latest and greatest advancement since the abandoned Mirage technology. The Illusion Tank is capable of becoming completely invisible. It fires a powerful railgun weapon. Beware, firing makes it reveal itself to the enemy, so it is best used close to friendly support.
Cost:
1000

Stormbringer
Cameo
Prerequisite
Description
Tech
Classification: Mobile Weather Invocation Device
A whole new meaning for the phrase ‘Rolling Thunder’, the Stormbringer is capable of unleashing Heaven’s wrath upon enemy units and bases, causing a mini-thunder cloud to form above it, and striking it with a lethal dose of lightning. It is fiendishly effective, but requires a long charge time before it can be utilised again.
Cost:
1600

Chrono Prison
Cameo
Prerequisite
Description
Tech
Classification: Advanced Anti-Tank Weapon
Useless against structures, the Chrono Prison can be used to erase infantry and tanks from time much faster than the Chrono Legionnaire. It requires a recharge time before it can fire again, but the ability to negate enemy armour battalions instantly is most definitely a force to be reckoned with.
Cost:
2000

Decimator
Cameo
Prerequisite
Description
Tech
Classification: Heavy Tank
‘Outnumbered’ is a meaningless word with the Decimator at your side. Equipped with TRIPLE pulse cannons, the Decimator lives up completely to its name, going through enemy forces the way a whale goes through plankton.
Cost:
1500

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